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Tron madcap experiment8/31/2023 ![]() ![]() Because those decks outclass this deck in many ways (Eldrazi's larger creatures, Jund and Abzan's hand disruption, Nahiri's counterspells), it is integral to get ahead in some ways of our own. It also has utility against Burn and Merfolk.Īncestral Vision is the card advantage against Eldrazi, Jund, Abzan, and Jeskai Nahiri. ![]() ![]() Sudden Shock is an all star against Infect and Affinity (cannot be responded to with Ravager/Steel Overseer/Welding Jar). If they do, tough, Tron is a hard matchup. Countering Tron's Map/Sylvan Scrying/Stirrings is the most effective way to beat them, so long as you make use of the time it gains by attacking with a creature. Madcap Experiment Madcap Experiment (Card) 0.49. It is used primarily to limit their killing power rather than to protect our own creatures. Negate is a way to exchange resources 1 for 1 with Burn, Tron, RG Breach, Zooicide, and Jeskai Nahiri. It cantrips to stop manlands, turns off Valakut, and interferes with the development of Eldrazi, Jund, Tron, and Abzan. Spreading Seas comes in against Affinity, Infect, Eldrazi, Jund, Tron, Abzan, and RG Breach. Discard a card when I target your Reality Smasher? Free Baloth. Obstinate Baloth comes in against Jund, Burn, Abzan, Dredge, Merfolk, and Eldrazi, the last of which it works phenomenally in. Here are some explanations for specific cards and what decks they are aimed at. These hate cards become dead draws for them when we remove the combo, resulting in our deck being slightly improved towards theirs and their deck being slightly diluted after the first game. Many opponents are strategically obliged to play their artifact removal in games 2-3 (Infect, Jund, Abzan, and Jeskai Nahiri have a lot less to worry about but still may). The sideboard is built with a wide scope, easily able to replace the Madcap + Emperion combo in matchups where it becomes fragile (many matchups). Electrolyze and Forked Bolt are a testament to the metagame, killing all the small creatures of Affinity, Infect, Bant Eldrazi, and Burn, as well as some creatures in Jund, Abzan, and other decks. Cryptic Command, Simic Charm, and Roast help the combat step as well as prevent the deck from being overrun by creatures too powerful. ![]() It slams creatures that demand an answer, and wins when the opponent runs out of answers. This deck is too proactive to play Mana Leak, Remand, or Snapcaster. Because the deck plays 9 creatures with CMC 2, early turns are tapped out too often to play any counterspells besides the utility spell Cryptic Command. Madcap Experiment deals damage to you equal to the number of cards revealed this way. Put that card onto the battlefield and the rest on the bottom of your library in a random order. The greatest difficulty for a Temur deck is the lack of hard removal (Path to Exile, Terminate, Abrupt Decay) and most decks opt for counterspells to overcome this. 783 listings on TCGplayer for Madcap Experiment - Magic: The Gathering - Reveal cards from the top of your library until you reveal an artifact card. It has enough cheap creatures to be the aggressor in most matchups, but also the ability to play control in the same way that Jund switches roles. This deck also makes use of 7 spells that are cmc 4, letting us play a late game without taking as much damage as most opponents if an Eidolon stays around. Another card that punishes opponents removal is Eidolon of the Great Revel, a card that is often killed with the next spell cast. Kira makes it incredibly hard for opponents to trade 1 for 1 with us, pushing an advantage and also attacking well as a 2/2 flyer. The thought process involved was "What deck best suits Madcap Experiment into Platinum Emperion? One that can play proactive threats so the opponent has less removal for Emperion and you can win in ways other than resolving a Madcap Experiment." This incidentally makes very strong use of Kira, Great Glass-Spinner, a card that I think is very powerful but without a home (besides 0-2 copies played in Merfolk). The strategy of this deck is to play proactively and stress your opponents removal, allowing your powerful threats to be uncontested. Try to do some metagame testing to get a feel for your deck so you can talk about it better.Looking for some advice on my build. People are not here to critique the brew you slapped together with zero thought. Please, make sure you include a description of what your deck is, what it intends to do, and specific questions that stimulate conversation. When posting deck lists, it is generally preferred that you link to a deck building site such as or something similar. It can be as simple as typing your query into google, along with the word Reddit, to see if your question has been asked before. Please do not try and sell cards or decks within this subreddit.Īll we ask is that before you post, do some research yourself to try to find the answer to your query. This subreddit is for players of any level of experience to discuss any topics regarding the Modern format, whether it is decks that pro's have been winning with, metagame discussion, card discussion, or home brews. ![]()
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